Reel
Breakdown Description
Alita Battle Angel
Close-up Zalem environment (excluding foreground pipe): Base city model provided, lookdev in Clarisse with additional Photoshop & comp work, projected in Nuke.
Wider Zalem environment (Night): Base city model provided, lookdev in Clarisse with additional Photoshop & comp work, projected in Nuke. Enhancement on foreground cg pipe asset for additional detailing.
Wider Zalem environment (Day): Base city model provided, lookdev in Clarisse with additional Photoshop & comp work, projected back on to model in Clarisse.
Mulan
City Surrounds: I created the surrounding environments of the imperial city using a combination of Houdini terrain / heightfields and DEM data. A library of terrains was created and layout and lookdev were done in Clarisse. Vegetation models were a combination of pre-existing library assets to which I added some additional custom-made plants. I also provided paint enhancements for cg renders to add additional weathering and details.
Construction Site: A large and detailed construction site was needed as the backdrop to Mulan’s final battle. A base layout was provided and ingested into Clarisse. I provided additional terrain detailing using Houdini. I also provided additional layout along with lookdev in Clarisse.
For on-location plate extension shots I was provided base cg render and provided extensive dmp work.
Skyfall
I provided background mountains along with plate augmentaiton and cg enhancement for the building extension (weathering and additional details).
For the wide aerial shot, I provided the environment which was a dmp projected in Nuke.
Prometheus
For the LV426 environment, I provided the canyon walls (dmp projection in Nuke) and the detailed exterior of the ship (dmp projection in Nuke)
Game of Thrones (The Long Night)
For the first shot, I provided the environment, (modelling, layout, textures, lighting and interactive tree animation). For the Winterfell castle shots I provided modelling, texture work and layout on the terrain surrounding the castle. I also provided snow detailing on the castle, lighting and further dmp patches.
Rampage
For Rampage I was provided with base cg renders that needed to be extensively enhanced in dmp. I also provided the background buildings as a Nuke environment setup.
Guardians of the Galaxy Vol. 2
I provided the sky and rock-spire cyc for this environment (layout, texturing, lighting and dmp)
Alien Covenant
I provided the Icelandic environment cyc (dmp)
Unbroken
Running track; replaced modern buildings in background with trees. Trees created in Speedtree, rendered in Mental Ray as a 2.5D solution and compiled in Nuke.
Prison Camp: Provided background extension and plate augmentation (snow and roof replacement)
Red 2
Provided the street environment (modelling and dmp projection)
Lego Batman
Fortress of Solitude: Provided the background environment (some modelling, lighting and dmp/projection)
The Dark Knight: Provided the environment (layout, lighting and photography with dmp/projection)
Lego Ninjago
I provided the sky and background environment cyc (dmp) along with the cactus models.